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Renderuj szybciej, sprawniej, wydajniej dzięki nowej wersji V-raya 3.3 dla Maya

Dla wszystkich posiadaczy V-ray 3.0 for Maya dostępny jest darmowy upgrad do najnowszej wersji V-ray 3.3, który jeszcze nigdy nie był tak szybki. Teraz dzięki wprowadzonym zmianom możliwe jest zaoszczędzenie nawet do 50% czasu potrzebnego na rendering.

NOWE FUNKCJE w wersji V-ray 3.3 for Maya:

Ray Traced Rounded Corners
Generate smooth edges at render time with no extra modeling

Triplanar Mapping
Quickly apply seamless textures without UVs

Stochastic Flakes
Create ultra-realistic materials with sparkle effects like snow, sand, and car paints

V-Ray Falloff
Add falloff and fresnel effects based on viewing direction

New Sky Model and Aerial Perspective
Simulate more natural looking skies with the new Hosek sky model, and add realistic atmospheric depth with Aerial perspective

V-Ray Clipper with Render-Time Booleans
Create sections and cutaways using any mesh object

AKTUALIZACJE w wersji V-ray 3.3 for Maya:

Faster Volume Rendering
• Faster volume rendering with probabilistic sampling
• Supports OpenVDB caches from Houdini 15 and FumeFX
• Preview volume grid objects in the viewport

Improved Global Illumination
More robust reflective GI caustics for better light propagation, and more natural illumination of interior scenes

Look Development
Now supports look development nodes introduced in Maya 2016 Extension 1

OpenSubdiv 3.0
• Now supports the latest version of OpenSubdiv
• Up to 2X faster performance
• Added support for color sets

• Cache XGen collections to V-Ray scene files for better performance
• Added support for displacement, subdivision, and VRayUserColor
• Added support for frame animation from archive

User Interface
Optimized user interface and default render settings

Dane kontaktowe:
Artur Siłuch
t: 22 379 74 58
@: artur.siluch@procad.pl