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MtoA – Maya to Arnold v2.1.0 już dostępna!

MtoA – Maya to Arnold v2.1.0

MtoA – Maya to Arnold v2.1.0 już dostępne, rozbudowanie wersji Arnold 5.0.2. Jest to ważne wydanie, z dużymi ulepszeniami i aktualizacjami. Obejmują one aktualizacje Arnold RenderView (ARV), przepływy pracy AOV, nowe systemy SSS, Car Paint Shader, SubD Frustum i wiele innych, w tym inne ważne aktualizacje i poprawki błędów.

arnold Shadow Matte

Data wydania:

10 listopada 2017
This version uses the Arnold core.

Ulepszenia AOV

  • The AOV editor has been refactored to simplify the use of recent AOV controls :
  • Selecting an AOV row in the AOV browser selects the AOV node in the attribute editor for simple editing.
  • Cryptomatte AOVs just need to be added to the list of Active AOVs. This automatically creates/selects the corresponding shader to edit its parameters, and adds it to the list of AOV shaders.
  • Light Group AOVs are now much easier to set. It is possible for each „lighting” AOV to decide if it needs to be rendered „globally”, or „per-light-group”, or for a specific list of light groups.
  • Light Path Expressions (LPE) can be filled with a menu icon. It includes the list of available LPE tokens, as well as the LPE expression for builtin AOVs.
  • Optional Camera parameter can be used to set a specific camera to an AOV. This only works with the batch render.

Arnold RenderView (ARV)

  • Support Snapshot AOVs, when a snapshots folder is set.
  • Zoom is now centered on the mouse cursor (this can be disabled by the option Window->Mouse Centered Zoom).
  • Mid-mouse button now pans the image.
  • A/B handles are now always visible.
  • View Transform list can be added to the toolbar.
  • Opening ARV without rendering now shows the correct resolution, which allows seeing previously stored snapshots correctly.
  • Enabling snapshots folder automatically opens the folder browser.
  • The cameras list is now always up-to-date with Maya, even when a new camera is created, or when ARV is opened without rendering.
  • Opening and closing the snapshots library or the display settings will now resize ARV properly unless it’s docked in the Maya UI.
  • Added an option Window->Shape Picking to disable the shapes selection when clicking on the viewer.

New Subsurface Scattering

Car Paint shader

arnold car paint shader

Ulepszenia Shadow Matte

Kontakt handlowy:
Artur Siłuch
t: 22 379 74 58
@: artur.siluch@procad.pl
Michał Wiedro
t: 22 37 97 661
mobile: 722 016 367
@: michal.wiedro@procad.pl

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