| | |Menu główne

Funkcje

Główne funkcje Arnold

SUBSURFACE SCATTER

SUBSURFACE SCATTER
High-performance ray-traced subsurface scattering eliminates the need to tune point clouds.

HAIR AND FUR

HAIR AND FUR
Memory-efficient ray-traced curve primitives help you create complex fur and hair renders.

MOTION BLUR

MOTION BLUR
3D motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction. Deformation motion blur and rotational motion are also supported.

 

VOLUMES

VOLUMES
The volumetric rendering system in Arnold can render effects such as smoke, clouds, fog, pyroclastic flow, and fire.

INSTANCES

INSTANCES
Arnold can more efficiently ray trace instances of many scene objects with transformation and material overrides.

SUBDIVISION AND DISPLACEMENT

SUBDIVISION AND DISPLACEMENT
Arnold supports Catmull-Clark subdivision surfaces.

OSL SUPPORT

OSL SUPPORT
Arnold now features support for Open Shading Language (OSL), an advanced shading language for Global Illumination renderers.

LIGHT PATH EXPRESSIONS

LIGHT PATH EXPRESSIONS
LPEs give you power and flexibility to create Arbitrary Output Variables to help meet the needs of production.

 

 

Kontakt handlowy:
Artur Siłuch
t: 22 379 74 58
@: artur.siluch@procad.pl
Michał Wiedro
t: 22 37 97 661
mobile: 722 016 367
@: michal.wiedro@procad.pl

Chcesz być na bieżąco z tematami branży Media & Entertainment – odwiedź i polub nasz profil na facebooku

Zamknij