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V-Ray Maya

V-Ray for Maya

V-Ray for Maya

Już jest dostępna najnowsza wersja V-Ray dla Maya od Chaos Group V-Ray 3.6

Silnik renderujący V-Ray 3.6 dla Maya skupia się na wydajności pracy artysty oraz na dostarczeniu mu nowego potężnego zestawu funkcji i usprawnień dzięki, którym,może on znacząco przyspieszyć pracę nad oświetleniem, rozwojem wyglądu oraz skorzystać z wielu systemów pracy nad renderingiem.

NOWOŚCI w wersji 3.6:

V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.

HYBRID RENDERING V-Ray 3.6 Maya

V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.

Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

FULL LIGHT SELECT RENDER ELEMENT V-Ray 3.6 Maya

Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.

CRYPTOMATTE V-Ray 3.6 Maya

Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.

Supports shared GPU memory across NVLink compatible graphics cards.

NVIDIA NVLINK V-Ray 3.6 Maya

Supports shared GPU memory across NVLink compatible graphics cards.

NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

MDL MATERIALS V-Ray 3.6 Maya

NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.

VIEWPORT 2.0 IMPROVEMENTS V-Ray 3.6 Maya

V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.

 

Funkcje dodane w wersji V-Ray 3.5 Maya

Fast new lighting algorithm that speeds up rendering in scenes with many lights.

ADAPTIVE LIGHTS V-Ray 3.5 3ds Max

Fast new lighting algorithm that speeds up rendering in scenes with many lights.

New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.

V-RAY IPR V-Ray 3.5 3ds Max

New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.

Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.

V-RAY FRAME BUFFER TOOLS V-Ray 3.5 3ds Max

Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.

General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.

ALSURFACE MATERIAL V-Ray 3.5 3ds Max

General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.

Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray’s fast GPU renderer adds support for a wider range of production features.

GPU RENDERING IMPROVEMENTS V-Ray 3.5 3ds Max

Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray’s fast GPU renderer adds support for a wider range of production features.

Stop your render at any point and continue where you left off.

RESUMABLE RENDERING V-Ray 3.5 3ds Max

Stop your render at any point and continue where you left off.

Odwiedź stronę Chaos Group, aby uzyskać szczegółowe informacje na temat najnowszej wersji.

 

więcej informacji na stronie www producenta

V-Ray for Maya

Kontakt handlowy:
Artur Siłuch
t: 22 37 97 458
mobile: 606 432 656
@: artur.siluch@procad.pl
Michał Wiedro
t: 22 37 97 661
mobile: 722 016 367
@: michal.wiedro@procad.pl

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